Embark on a transformative journey to create a captivating model of the Valorant Classic pistol. This iconic weapon, the first you’ll wield in the intense battles of Valorant, is an ideal subject to showcase your modeling prowess. With its sleek design and distinctive features, the Classic offers a unique canvas for your creative expression. Join us as we delve into the intricacies of 3D modeling and guide you through the process of bringing this formidable firearm to life in the virtual realm.
The Valorant Classic gun boasts a combination of sharp angles and flowing curves that demand attention. Begin by outlining the overall shape using basic polygons, gradually adding detail as you progress. Pay meticulous attention to the intricacies of the weapon’s receiver, magazine, and grip. Model the suppressor with care, capturing its cylindrical shape and defining the baffles within. Utilize reference images from various angles to ensure accuracy and adherence to the game’s design.
Once the base model is complete, it’s time to refine the details that make the Classic truly distinctive. Add depth to the receiver by incorporating small bevels and indentations. Enhance the magazine with intricate patterns and textures. Don’t overlook the finer elements, such as the trigger guard and safety switch, which contribute to the overall aesthetic of the weapon. Experiment with different materials and shaders to capture the game’s signature metallic and polymer textures. By meticulously attending to these details, you’ll elevate your model to the level of in-game fidelity.
Create a New Custom Model in Maya
Maya is a 3D modeling and animation software that can be used to create a wide range of different objects, including characters, props, and environments. In this tutorial, we’ll show you how to create a custom model of the Valorant Classic gun.
Creating a New Maya Project
To create a new Maya project, simply launch the software and click on the “New” button. In the “New Project” dialog box, enter a name for your project and click on the “Create” button.
Creating a New 3D Model
To create a new 3D model, click on the “Create” menu and select “Polygon Primitive.” In the “Create Polygon Primitive” dialog box, select the “Cube” option and click on the “Create” button.
Positioning the Model
Once you’ve created the cube, you can position it in the scene by selecting it and using the translate tool (W). To move the cube along the X-axis, simply click on the X-axis arrow and drag it in the desired direction. To move the cube along the Y-axis, click on the Y-axis arrow and drag it in the desired direction. To move the cube along the Z-axis, click on the Z-axis arrow and drag it in the desired direction.
| Axis | Key |
|—|—|
| X | W + X |
| Y | W + Y |
| Z | W + Z |
Import the VALORANT Classic Gun Model
Maya’s ability to import external 3D models allows you to seamlessly integrate the VALORANT Classic Gun model into your scene.
Locating the Model
Before importing, you’ll need to locate the Classic Gun model file. This is typically found within the game’s extracted assets folder. Ensure that the file is in a compatible format, such as FBX or OBJ.
Importing into Maya
- Open Maya and create a new scene.
- Go to “File” > “Import” and select the Classic Gun model file.
- In the import options, verify the “File Format” and “Import Scale” settings to ensure accurate dimensions.
- Click “Import” to bring the model into Maya.
UV Unwrap the Gun Model
UV unwrapping is the process of creating a 2D representation of a 3D model. This allows the model to be textured in 2D and then applied to the 3D model. To UV unwrap the Valorant Classic gun, you can follow these steps:
Select the Gun Model
In Maya, select the Valorant Classic gun model.
Enter UV Editor
Go to the “Create” menu and select “UV Editor”. A new window will open where you can UV unwrap the model.
Unfold and Layout the UVs
In the UV Editor, select the “Unfold” tool from the toolbar. This will automatically unfold the UVs of the model onto the UV plane. You can adjust the layout of the UVs by dragging and dropping the vertices.
Optimize the UV Layout
Once you have unfolded the UVs, you should optimize the layout to reduce stretching and distortion. You can do this by using the “Relax” tool or by manually adjusting the vertices.
Create UV Shells
UV shells are groups of UVs that are connected to each other. They are used to create texture maps. To create UV shells, select the UVs that you want to group together and go to the “Edit” menu and select “Create UV Shell”.
Export the UV Layout
Once you are satisfied with the UV layout, you can export it to a file. Go to the “File” menu and select “Export UVs”. Choose a file format and location to save the UV layout.
Texture the Gun Model
Once the gun model is complete, it’s time to add texture to make it look realistic. Here are the steps to texture the gun:
1. Create a New Material
In Maya’s Hypershade panel, create a new material by clicking the “Create New Material” button. Assign this material to the gun model.
2. Import Textures
Import the desired textures for the gun into Maya. These textures could include the base color, metallic map, roughness map, and normal map.
3. Apply Textures
Apply the imported textures to the corresponding shader nodes within the material. Connect the “Base Color” texture to the “Color” input, the “Metallic” texture to the “Metallic” input, and so on.
4. Adjust Texture Settings
Adjust the settings for each texture to achieve the desired look. Here’s a breakdown of the key settings to consider:
Setting | Description |
---|---|
Repeat | Controls how the texture repeats across the model. |
Offset | Adjusts the starting position of the texture. |
Filter | Determines the interpolation method for the texture. |
Wrap | Controls how the texture wraps around curved surfaces. |
Color Balance | Adjusts the brightness, contrast, and saturation of the texture. |
Experiment with these settings to achieve a realistic and visually appealing texture for the gun model.
Apply the Checker Texture for UV Mapping
In the UV Editor, select the Checker Texture from the Textures tab and drag and drop it onto the object’s UV map. Adjust the texture scale and position as needed. The checkerboard pattern will provide a visual guide for mapping the UVs.
Create UV Shells for Different Object Parts
Select different regions of the object’s mesh and press the “Isolating Select” button (Ctrl + Shift + I) to isolate them. Then, create a new UV shell for each isolated region. This will allow you to map the UVs onto specific parts of the object individually.
Unwrap the UV Shells
Select a UV shell and press the “Unfold” button (Shift + U) to automatically unwrap it. Adjust the UVs as needed, ensuring that they are laid out efficiently and without overlapping. Repeat this process for all the remaining UV shells.
Match the UVs Between Similar Parts
If the gun model has identical parts, such as the left and right sides of the grip, ensure that their UVs are aligned precisely. Select the UVs on one part and use the “Copy/Paste Offsets” option in the UV Editor to transfer them to the corresponding part.
Export the Gun Model as a .FBX File
Step 1: Set Export Options
Go to File > Export Selection and choose the FBX format. In the FBX Export Options window, select “FBX 2018” or a recommended version for your target platform.
Step 2: Configure Mesh Settings
Under the “Objects” tab, ensure that “Smoothing Groups” and “NURBS Curves” are enabled. Set the “Split Normal Mode” to “By Polygons” to preserve the normal data during export.
Step 3: Optimize Geometry
Under the “Geometry” tab, check the “Combine Meshes” and “Optimize Hierarchy” options to reduce the file size and improve performance. You can also choose to triangulate the model by enabling “Triangulate Normals.”
Step 4: Export and Save
Click the “Export” button and specify a location to save the .FBX file. Ensure that the filename matches the game engine you plan to import the model into.
Prepare the .FBX File for Import into VALORANT
### 6. Set Up the Skeletal Hierarchy
The skeletal hierarchy defines how different parts of your model move in relation to each other and allows for animations to be applied correctly. To set up the skeletal hierarchy:
* Create a new bone and name it “root.” This will be the parent bone for the entire skeleton.
* Select the “hips” bone and set its parent to “root.”
* Continue adding bones and defining their parent-child relationships until you have a complete skeletal hierarchy that matches the movement of your gun model.
Ensure that the bones are positioned and oriented correctly, as this will affect how the gun moves in the game. Use “parenting” to create a hierarchical structure where the movement of each bone influences the movement of its children.
Here’s a table summarizing the bone hierarchy for a VALORANT gun:
| Bone | Parent |
|—|—|
| root | None |
| hips | root |
| spine | hips |
| shoulder | spine |
| upper_arm | shoulder |
| forearm | upper_arm |
| hand | forearm |
| finger | hand |
Import the Custom Gun Model into VALORANT
Once you have created your custom gun model, you will need to import it into VALORANT. To do this, follow these steps:
1. Open VALORANT and go to the “Content” tab.
2. Click on the “Import” button.
3. Select the .fbx file for your custom gun model.
4. Click on the “Open” button.
Your custom gun model will now be imported into VALORANT. You can now equip it in the “Weapons” tab.
Assign Materials and Animations to the Custom Gun Model
Assign Materials
Materials define the surface properties of the gun model, including its color, texture, and reflectivity. To assign materials, select the gun model in the Outliner and go to the Material Editor (Window > Rendering Editors > Material Editor). Drag and drop the desired material onto the model’s surface. You can create and edit custom materials in the Material Editor.
Create Custom Materials
To create a custom material, right-click in the Material Editor and select “Create > Material.” This will create a new material with default settings. You can adjust the material properties, such as color, texture, and surface type, in the Attribute Editor. Save the custom material to your project folder for future use.
Assign Animations
Animations bring the gun model to life, allowing it to move and fire. To assign animations, select the gun model in the Outliner and go to the Animation Editor (Window > Animation Editors > Animation Editor). Create a new animation by clicking the “Create New Animation” button. Keyframe the gun’s movement, rotation, and other attributes over time to create desired animations.
Edit Animations
To edit existing animations, double-click on the animation in the Animation Editor. You can add, remove, or reposition keyframes to fine-tune the animation. Adjust the animation curves to control the speed and intensity of the movements.
Preview Animations
Preview your animations in the viewport by clicking the “Play” button in the Animation Editor. You can also set playback speed and looping options to refine the animations.
Export Animations
Once you are satisfied with the animations, export them for use in your game or other projects. In the Animation Editor, go to “File > Export Animation.” Choose the appropriate export format and specify the output location. This will generate an animation file that can be used to play and control the gun model’s movements.
Material Properties | Animation Options |
---|---|
Color, Texture, Reflectivity | Movement, Rotation, Keyframing |
Surface Type, Bump Maps | Playback Speed, Looping |
Test and Preview the Custom Gun Model
To view the custom gun model in Maya, follow these steps:
-
In the **Outliner**, right-click the **Scene Collection** and select **Create New Item > Reference**.
-
In the **Reference Editor**, navigate to the **”~/My_Custom_Gun_Model.ma”** file and click **Open**.
-
The custom gun model will now be loaded into the Maya scene.
-
In the **Viewport**, zoom in on the model and inspect its details.
-
To rotate the model, hold down the **Middle Mouse Button** and drag.
-
To pan the model, hold down the **Right Mouse Button** and drag.
-
To zoom in or out, use the **Scroll Wheel** on your mouse.
-
You can also use the **Transform Tools** (Translate, Rotate, Scale) in the **Channel Box** to manipulate the model’s position and orientation.
-
To preview the custom gun model as it would appear in-game, follow these additional steps:
Step | Action |
---|---|
9.1 | Launch the Valorant game client. |
9.2 | Open the **Settings** menu and select **General**. |
9.3 | In the **Crosshairs** section, click on the **”Custom Gun Model”** option. |
9.4 | Navigate to the **”~/My_Custom_Gun_Model.ma”** file and click **Open**. |
9.5 | The custom gun model will now be displayed in-game as the player’s primary weapon. |
Create and Share a Weapon Skin in VALORANT
1. Gather Your Tools
You’ll need a 3D modeling software like Blender or Maya, and a text editor like Notepad++ or Sublime Text.
2. Create a Base Mesh
Import a reference image of the Classic gun into your modeling software and create a low-poly mesh that follows its shape.
3. Add Details
Sculpt in the fine details of the gun, such as the grip, trigger, and magazine. Use reference images to ensure accuracy.
4. UV Map
Unwrap the model’s UVs to create a 2D representation of its surface. This will allow you to paint textures.
5. Create Textures
Use a digital painting software like Photoshop or Krita to create custom textures for your skin. Consider the gun’s materials and wear patterns.
6. Rig and Animate
Rig the model with bones and create animations for the trigger, magazine, and slide.
7. Import into VALORANT SDK
Download the VALORANT SDK and import your model and animations into the engine.
8. Configure Weapon Skin Settings
Set the skin’s name, description, price, and rarity. Customize the weapon’s sounds, VFX, and kill effects.
9. Test and Iterate
Playtest the skin to ensure it looks and functions properly. Make adjustments as needed.
10. Publish and Share
Once satisfied with your skin, publish it to the VALORANT Marketplace or share it with the community through platforms like Skinport or Etsy. Provide clear instructions on how to install and use your skin.
11. Technical Considerations:
Aspect | Tips |
---|---|
Model Complexity | Keep the poly count low to minimize performance impact. |
Texture Size | Use textures of appropriate size to avoid performance issues. |
Animation Smoothness | Create smooth animations to enhance gameplay. |
File Size | Optimize your model and textures to keep the file size under the recommended limit. |
Maya How To Model Valorant Classic Gun
In this tutorial, you’ll learn how to model the Valorant Classic gun in Maya. We’ll start by creating the basic shape of the gun, then add details like the barrel, trigger, and magazine. Finally, we’ll texture the gun and add some finishing touches.
This tutorial assumes that you have a basic understanding of Maya. If you’re new to the software, check out our Maya beginner’s guide before getting started.
Creating the Basic Shape
1. Create a new Maya scene and delete the default cube.
2. Go to the Create menu and select Polygon Primitives > Cube.
3. In the Channel Box, scale the cube down to about 1x1x5 units.
Adding Details
1. Create a new polygon cylinder and scale it to about 1x1x2 units.
2. Position the cylinder at the end of the cube, where the barrel will be.
3. Repeat steps 1 and 2 to create another cylinder for the trigger guard.
4. Position the trigger guard in front of the barrel.
5. Create a new polygon plane and scale it to about 1x3x1 units.
6. Position the plane at the bottom of the gun, where the magazine will be.
Texturing the Gun
1. Create a new material and assign it to the gun.
2. In the Material Editor, click on the Color swatch and select a black color.
3. Click on the Specular Color swatch and select a dark gray color.
4. Adjust the Specular Level to about 0.5.
Adding Finishing Touches
1. Create a new point light and position it above the gun.
2. In the Render Settings window, turn on Raytracing.
3. Render the scene and you’re done!
People Also Ask
How do I make the Valorant Classic gun in Maya?
Follow the steps in the tutorial above.
What are the dimensions of the Valorant Classic gun?
The dimensions of the Valorant Classic gun are approximately 10x3x1.5 inches.
What software can I use to model the Valorant Classic gun?
You can use any 3D modeling software, but Maya is a popular choice.