Face motion capture, or face mocap, is the process of recording the movements of a person’s face and translating them into digital data. This data can then be used to create realistic facial animations for characters in video games, movies, and other digital media. Blender is a free and open-source 3D creation suite that includes a variety of tools for importing and working with face mocap data.
Importing face mocap data into Blender is a relatively simple process. First, you need to acquire the mocap data. There are a number of different ways to do this, but one common method is to use a dedicated face mocap system. Once you have the mocap data, you can import it into Blender by going to the File menu and selecting Import > FBX. In the Import FBX dialog box, make sure that the “Animation” checkbox is selected and click on the Import button.